Noeuds de base : Différence entre versions
(2 révisions intermédiaires par 2 utilisateurs non affichées) | |||
Ligne 12 : | Ligne 12 : | ||
Since this node represent the origin of the editor, it doesn't have a left anchor. | Since this node represent the origin of the editor, it doesn't have a left anchor. | ||
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<h2>Nodes of this category</h2> | <h2>Nodes of this category</h2> | ||
Ligne 17 : | Ligne 26 : | ||
You can find the complete list of base nodes below : | You can find the complete list of base nodes below : | ||
− | [[Base Entity Node]] | + | - [[Base Entity Node]] |
− | [[Base Phase Node]] | + | |
− | [[Base Aoe Node]] | + | - [[Base Phase Node]] |
− | [[Base Spawn Area Node]] | + | |
+ | - [[Base Aoe Node]] | ||
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+ | - [[Base Spawn Area Node]] | ||
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+ | - [[Base Magic Node]] | ||
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+ | - [[Base Attack Node]] | ||
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+ | - [[Base Projectile Node]] | ||
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+ | - [[Base Buff Node]] | ||
− | [[ | + | [[en:Base_Nodes]] |
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Version actuelle datée du 4 septembre 2018 à 15:33
NODE CATEGORY
Role in the editor
The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.
Components
All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell
Since this node represent the origin of the editor, it doesn't have a left anchor.
Nodes of this category
You can find the complete list of base nodes below :