Base Aoe Node

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BASE NODE

Role in the editor

The base aoe node represents the basic data of an aoe and serves as an origin point for its behaviour

The base aoe node in the editor.

Components

Besides the general component in every base node, the following fields are present :

Shape editor

The shape editor is available in two types : Ellipse and Polygon

The color of the Aoe is customizable via the color picker

Death condtion

You can customize the moment the Aoe will disappear among several options. Those options are cumulative and can be turned on by checking the corresponding box. Selecting none will create an infinite Aoe (Be careful about computer resources in this case)

Timer: Input Field: The Aoe disappears on itself after X seconds passed

Collision: Dropdown: The Aoe disappears after colliding with a specific kind of object. The eventual effects of the collision are applied first

Target Death: The Aoe disappears when the target it is attached to (See Spawn Aoe Node) dies or disappears

Activation

The aoe considers its effects only after X number of seconds. The collisions will be registered but the effects won't be applied