Spawn Nodes

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EFFECT NODE

Effect

Makes another entity appear in the game. Each node can make several entities spawn, but they must all be the same

This node has two types : Spawn monster and Spawn aoe.

Revert Effect

None, the spawned entities stays in the game

The spawn monster node

Components

Spawn Monster Node

All of the following components all also used in the spawn aoe node

Details: Button: Open the editor corresponding to the spawn entity

Entity To Spawn: Dropdown: Allows to select which entity to choose among the editors of the correct type

Amount To Spawn: Input Field: Sets the amount of entities to spawn

Initial Offsets: Sliders: Sets the position where the entity will spawn to an offset from the position of the entity the target or caster If the target is a spawn area, a position will be chosen randomly in the area as a starting position for the new entity

Increment offset for new spawns: Checkbox: If there are several entities to spawn, you can choose to spawn them at different places with this option. It opens the Incremental Offset Panel

Incremental Offsets: Sliders: Add this offset to the spawn position between each entity spawned


The spawn aoe node










Spawn Aoe Node

In addition to the previous component, the spawn aoe node has specific ones :

Follow Target: Checkbox: If this is checked, the aoe will move with its target

Add Preview: Checkbox: To give the player the time to react, you can set up a preview before actually spawning the aoe. In this case, the spawn effect will start by displaying the same aoe, but in grey and with no effect. The preview aoe will automatically follow the target

Preview Time: Sliders: Sets the life time of the preview aoe and the time before the actual aoe is spawned.