Base Attack Node
Révision datée du 2 août 2018 à 11:29 par Kranchy (discussion | contributions) (Page créée avec « <strong>BASE NODE</strong> <h2>Role in the editor</h2> The base attack node represents the basic data of an attack (spell based on a collision with a weapon) and serves... »)
BASE NODE
Role in the editor
The base attack node represents the basic data of an attack (spell based on a collision with a weapon) and serves as an origin point for its behaviour
Components
Besides the general component in every base node, the following fields are present :
Weapon
You can choose here the part of the model you consider as the attacking weapon
Activation
The attack considers its effects only after X number of seconds. The collisions will be registered but the effects won't be applied