Modèle:Skill infobox
Révision datée du 4 janvier 2019 à 06:39 par PayJi (discussion | contributions) (Page créée avec « <includeonly>{{#set:Has context=Skill}}<!-- -->{{infobox status|{{{status|}}}|{{{status notes|}}}|date={{{status date|}}}}}<!-- -->{{infobox requires|{{{requires|{{{releas... »)
Description
{{Skill infobox | name = | icon = | description = | split = | variables = | activation = | initiative = | initiative-wvw = | initiative-pvp = | energy = | energy-wvw = | energy-pvp = | upkeep = | upkeep-wvw = | upkeep-pvp = | recharge = | recharge-wvw = | recharge-pvp = | profession = | race = | slot = | mainhand = | offhand = | twohand = | tool belt = | attunement = | activity = | kit = | pet = | pet-family = | monster = | parent = | uw-replaced-by = | uw-replaces = | type = | activ-type = | chain1 = | chain2 = | chain3 = | weapon-slot = | hero points = | ground-target = | id = }}
Parameters
All parameters are optional.
- name
- Skill name. Defaults to the page name if skipped; displays (unnamed skill) if included but left blank.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows 20px instead.
- description
- Skill description.
- split
- Game modes that this skill applies to. See Modèle:Tl. Calls Modèle:Tl for each game mode beside PvE to create subobjects.
- To set initiative, energy, upkeep and recharge for a specific game mode: use the -wvw and -pvp parameters to set it. If the split is PvE | WvW + PvP, set only one of these parameters for the wvw+pvp version.
- variables
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the Modèle:Tl template.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- profession
- Profession that uses the skill. Required if the specialization is set too.
- specialization
- Specialization required to use skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- environmental: Environmental weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- celestial: Ranger's skill in Celestial Avatar.
- deathshroud: Necromancer's skill in Death Shroud.
- pet: Pet skill.
- mechanic: Profession specific ability.
- monster: Monster skill.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits. Also use the trait parameter to link to the trait.
- ...otherwise direct input.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands, including bundles.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available.
- kit
- The engineering kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet-family
- Pet family name (e.g. Feline), for skills common to that family.
- monster
- The monster or monster type that uses this skill
- parent
- Parent skill — the skill which gives access to this skill.
- uw-replaced-by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw-replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- type
- Skill type, such as signet.
- activ-type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- chain1 .. chain4
- Skill sequence. Set with the names of the skills in the chain.
- weapon-slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- hero points
- Slot skills only. Used to indicate how many hero points required to unlock the skill.
- ground-target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display 20px to the rightmost of upper properties.
- id
- The skill's internal ID. Generates a game link in the infobox.
- categorize
- Optional. "y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others. If using "status", don't set this parameter.
- status
- Optional. Status of skill. Only set if not currently obtainable ingame, displays relevant notice. Available options: "historical", "future", "unimplemented", "current" (default).
- status notes
- Optional. Allows provision of additional reason for the given status.
- status date
- Optional. Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
- requires
- Optional. The expansion or living world season required to access the content. Displays a notice of the release. See Modèle:Tl for options.