Getting Started

De Cellyon: Boss Confrontation Wiki FR Guide
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Introduction

In Cellyon, you can create your own bosses and levels ! You can script their behaviors, their phases, their targets, make some news spells with customizable appearance, create custom classes, define objectives, and much more.

The idea for creating a boss editor came from the observation that most MMORPG bosses were not very complex. Most of the time, their behavior consists in a series of events that modify the game state (for example removing X from the players’ health or spawning another entity), according to certain conditions.

By presenting this behavior as a node editor, we're making it much more accessible, and through this tutorial you will be able to quickly learn how the editor works, but it assumes you already know the basics of MMO boss fighting (concepts of phases, threat..). If not, it is recommended that you check this tutorial first.

Objectives

Here are the list of things you will create along this tutorial. Together we will make a simple but effective boss fight that provides a good start for more complex ones later.

  • A new custom level
  • A main boss
  • A spell
  • An aoe

Creating a new level


Let's start by creating a level. To do so, simply select the MainMenu EditorButton.png button from the main menu


On the left panel are your custom levels, for now it is most likely empty but if you want to continue you work on a level, simply select it in this list and it will get loaded in the editor.

For now let's create a new one with the MainMenu NewBossButton.png button


You should see the battle ring in the center of the screen. There are many different environments that you can use to create your levels, but let's start with this one since it is the simplest.

Camera Movements


Start by looking around the map. You can move the camera by pressing one of the mouse clicks and dragging it on the screen.

With the left click you can translate the camera above the map, and with the right click you can rotate it.

First Entity


Now it is time to populate the boss room !

In Cellyon, anything that appears in the scene in called a entity. There are three kinds of entities : ▪ monsters ▪ aoes and ▪ spawn areas

The key concept to understand is that to be present on the map, the entity must be spawned one way or another.

This way several instances of the same entity can be in the game at the same time, and they will all have the same scripted behavior.


They are to way to spawn an entity, it either is spawned from the beginning of the level, or as a effect of a spell, but we'll come back to it later.

New monster editor


For now let's create our first entity.

To do so, simply click the Editor NewEntityButton.png button in the top right corner of the screen, then the Editor NewMonsterButton.png in the dropdown that opens.

This creates a editor page to script the behavior of the entity, plus a tab to access it from the tab panel : Editor MonsterTab.png