Base Entity Node : Différence entre versions

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m (A protégé « Base Entity Node » ([Modifier=Autoriser uniquement les administrateurs] (infini) [Renommer=Autoriser uniquement les administrateurs] (infini)))
 
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<strong>BASE NODE</strong>
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<h2>Role in the editor</h2>
 
<h2>Role in the editor</h2>
  
 
The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity
 
The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity
  
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[[File:BaseEntityNodeWiki.png|thumb|left|320px|The base entity node in the editor.]]
 
<h2>Components</h2>
 
<h2>Components</h2>
  

Version actuelle datée du 1 août 2018 à 15:01

BASE NODE

Role in the editor

The base entity node represents the basic data of an entity and serves as an origin point for the management of the phase of the entity

The base entity node in the editor.

Components

Besides the general component in every base node, the following fields are present :

Is Elite: Toggle: Sets whether the entity is elite or not. This has no influence in the game but the name of this entity will be displayed a bit differently

HP: Input Field: Sets the maximum health of the entity

Model: Dropdown: Sets the appearance of the entity among the available models

Speed: Input Field: Sets the speed of the entity. Default speed is 8 and a speed of 0 will prevent the entity from moving until its speed changes