Noeuds de base : Différence entre versions

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[[File:BaseEntityNodeWiki.jpg|thumb|right|250px|The base entity node in the editor.]]
 
 
 
<strong>NODE CATEGORY</strong>
 
<strong>NODE CATEGORY</strong>
  
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To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.  
 
To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.  
  
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[[File:BaseNodeWiki.png|thumb|left|320px|The base entity node in the editor.]]
 
<h2>Components</h2>
 
<h2>Components</h2>
  

Version du 1 août 2018 à 11:47

NODE CATEGORY

Role in the editor

The base nodes are the main nodes of each editor. They're labelled as "X" Parameters and manage the mandatory elements of the concerned feature. To get considered by the game logic, every other node must be (eventually indirectly) linked to this node.

The base entity node in the editor.

Components

All base nodes have a General Component, that allows to set up a name and an icon for the concerned entity/phase/spell

Since this node represent the origin of the editor, it doesn't have a left anchor.

Nodes of this category

You can find the complete list of base nodes below :